[PlayerName]'s nth loop.

Immerse yourself in a world where dying means nothing, for now. 
Find your way through the world and collect all the crystals to break out of the time loop.

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Dev speed running records:

any%: Matt (0:44s)

100%: Matt (2:04s)

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Xbox inputs supported but not shown on screen:
Pc controls:
A/D Move left/right
S fall down
Left click Attack
Left Shift Slide
Space Jump
Q Rewind
E Pick up

Xbox
Left stick to move
left stick down to fall
RT Attack
A Jump
B Slide
X pick up
y Rewind

Created by 
Matthew Davies
Josh Stacey-Galley

Music created by 
Jung-Zen


Update notes:

Patch V1.1:- 

  • Altered player collision to make the game less frustrating (is it now much easier to know whether spikes are going to reset you).
  • Altered Crystal of Agility so you can no longer grab it from a larger distance than intended.
  • Removed the last checkpoint to stop players being soft locked in the final area.

Patch V1.2:-

  • Fixed an issue that stopped the music looping.
  • Added "Fastest loop break" to the main menu stats screen.

Patch V1.3:-

  •  Fixed an issue with certain spikes that had no collision.
  •  Fixed an issue where the player would get stuck on floor while running occasionally.
  •  Moved the x Position trigger that causes the music to change. 

Patch V1.4:-

  • Fixed an issue that allowed the player to kill enemies twice, causing them to drop 2 crystals.
  • Fixed an issue causing the Fastest run tracker to always trigger when leaving the level, this has been changed to only trigger when the Crystal of Freedom is collected.
  • Fixed an issues where enemy attack hitboxes would persist for longer than intended.

Download

Download
[PlayerName]s nth loop.zip 37 MB

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