[PlayerName]'s nth loop
[PlayerName]'s nth loop.
Immerse yourself in a world where dying means nothing, for now.
Find your way through the world and collect all the crystals to break out of the time loop.
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Dev speed running records:
any%: Matt (0:44s)
100%: Matt (2:04s)
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Xbox inputs supported but not shown on screen:
Pc controls:
A/D Move left/right
S fall down
Left click Attack
Left Shift Slide
Space Jump
Q Rewind
E Pick up
Xbox
Left stick to move
left stick down to fall
RT Attack
A Jump
B Slide
X pick up
y Rewind
Created by
Matthew Davies
Josh Stacey-Galley
Music created by
Jung-Zen
Update notes:
Patch V1.1:-
- Altered player collision to make the game less frustrating (is it now much easier to know whether spikes are going to reset you).
- Altered Crystal of Agility so you can no longer grab it from a larger distance than intended.
- Removed the last checkpoint to stop players being soft locked in the final area.
Patch V1.2:-
- Fixed an issue that stopped the music looping.
- Added "Fastest loop break" to the main menu stats screen.
Patch V1.3:-
- Fixed an issue with certain spikes that had no collision.
- Fixed an issue where the player would get stuck on floor while running occasionally.
- Moved the x Position trigger that causes the music to change.
Patch V1.4:-
- Fixed an issue that allowed the player to kill enemies twice, causing them to drop 2 crystals.
- Fixed an issue causing the Fastest run tracker to always trigger when leaving the level, this has been changed to only trigger when the Crystal of Freedom is collected.
- Fixed an issues where enemy attack hitboxes would persist for longer than intended.
Status | Released |
Platforms | HTML5 |
Author | MattDavies |
Genre | Platformer |
Made with | Unity |
Tags | 2D, loop, platform, Retro, time |
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